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 Being an Archer 2 *skill tables*

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AisuBolt
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Posts : 17
Join date : 2008-02-18

PostSubject: Being an Archer 2 *skill tables*   Fri Feb 22, 2008 9:09 pm

SKILL TABLES
n = Skill level

The Blessing of Amazon
Additional ACC: +n
---
Level 1 - +1 ACC
Level 2 - +2 ACC
Level 3 - +3 ACC
Level 4 - +4 ACC
Level 5 - +5 ACC
Level 6 - +6 ACC
Level 7 - +7 ACC
Level 8 - +8 ACC
Level 9 - +9 ACC
Level 10 - +10 ACC
Level 11 - +11 ACC
Level 12 - +12 ACC
Level 13 - +13 ACC
Level 14 - +14 ACC
Level 15 - +15 ACC
Level 16 - +16 ACC

Critical Shot
Success rate %
Level 1-10: 2 * n + 10
Level 11-20: n + 20
Additional damage %: 5 * n + 100
---
Level 1 - 12% success rate, critical damage 105%
Level 2 - 14% success rate, critical damage 110%
Level 3 - 16% success rate, critical damage 115%
Level 4 - 18% success rate, critical damage 120%
Level 5 - 20% success rate, critical damage 125%
Level 6 - 22% success rate, critical damage 130%
Level 7 - 24% success rate, critical damage 135%
Level 8 - 26% success rate, critical damage 140%
Level 9 - 28% success rate, critical damage 145%
Level 10 - 30% success rate, critical damage 150%
Level 11 - 31% success rate, critical damage 155%
Level 12 - 32% success rate, critical damage 160%
Level 13 - 33% success rate, critical damage 165%
Level 14 - 34% success rate, critical damage 170%
Level 15 - 35% success rate, critical damage 175%
Level 16 - 36% success rate, critical damage 180%
Level 17 - 37% success rate, critical damage 185%
Level 18 - 38% success rate, critical damage 190%
Level 19 - 39% success rate, critical damage 195%
Level 20 - 40% success rate, critical damage 200%

The Eye of Amazon
Additional attack range: 15 * n
---
Level 1 - Range of attack for bows and crossbows +15
Level 2 - Range of attack for bows and crossbows +30
Level 3 - Range of attack for bows and crossbows +45
Level 4 - Range of attack for bows and crossbows +60
Level 5 - Range of attack for bows and crossbows +75
Level 6 - Range of attack for bows and crossbows +90
Level 7 - Range of attack for bows and crossbows +105
Level 8 - Range of attack for bows and crossbows +120

Focus
MP usage
Level 1-5: 8
Level 6-10: 10
Level 11-15: 13
Level 16-20: 16
Additional ACC/EVA: +n
Duration: 10 * n + x
Level 1-5: x = 60
Level 6-10: x = 70
Level 11-15: x = 85
Level 16-20: x = 100
---
Level 1 - MP -8, ACC/EVA +1, lasts 70 seconds
Level 2 - MP -8, ACC/EVA +2, lasts 80 seconds
Level 3 - MP -8, ACC/EVA +3, lasts 90 seconds
Level 4 - MP -8, ACC/EVA +4, lasts 100 seconds
Level 5 - MP -8, ACC/EVA +5, lasts 110 seconds
Level 6 - MP -10, ACC/EVA +6, lasts 130 seconds
Level 7 - MP -10, ACC/EVA +7, lasts 140 seconds
Level 8 - MP -10, ACC/EVA +8, lasts 150 seconds
Level 9 - MP -10, ACC/EVA +9, lasts 160 seconds
Level 10 - MP -10, ACC/EVA +10, lasts 170 seconds
Level 11 - MP -13, ACC/EVA +11, lasts 195 seconds
Level 12 - MP -13, ACC/EVA +12, lasts 205 seconds
Level 13 - MP -13, ACC/EVA +13, lasts 215 seconds
Level 14 - MP -13, ACC/EVA +14, lasts 225 seconds
Level 15 - MP -13, ACC/EVA +15, lasts 235 seconds
Level 16 - MP -16, ACC/EVA +16, lasts 260 seconds
Level 17 - MP -16, ACC/EVA +17, lasts 270 seconds
Level 18 - MP -16, ACC/EVA +18, lasts 280 seconds
Level 19 - MP -16, ACC/EVA +19, lasts 290 seconds
Level 20 - MP -16, ACC/EVA +20, lasts 300 seconds

Arrow Blow
MP usage
Level 1-4: 6
Level 5-7: 7
Level 8-9: 8
Level 10-11: 9
Level 12-13: 10
Level 14-15: 11
Level 16-17: 12
Level 18-19: 13
Level 20: 14
Damage multiplier %: 5 * n + x
Level 1-4: x = 136
Level 5-7: x = 139
Level 8-9: x = 142
Level 10-11: x = 145
Level 12-13: x = 148
Level 14-15: x = 151
Level 16-17: x = 154
Level 18-19: x = 157
Level 20: x = 160
---
Level 1 - MP -6, damage 141%
Level 2 - MP -6, damage 146%
Level 3 - MP -6, damage 151%
Level 4 - MP -6, damage 156%
Level 5 - MP -7, damage 164%
Level 6 - MP -7, damage 169%
Level 7 - MP -7, damage 174%
Level 8 - MP -8, damage 182%
Level 9 - MP -8, damage 187%
Level 10 - MP -9, damage 195%
Level 11 - MP -9, damage 200%
Level 12 - MP -10, damage 208%
Level 13 - MP -10, damage 213%
Level 14 - MP -11, damage 221%
Level 15 - MP -11, damage 226%
Level 16 - MP -12, damage 234%
Level 17 - MP -12, damage 239%
Level 18 - MP -13, damage 247%
Level 19 - MP -13, damage 252%
Level 20 - MP -14, damage 260%

Double Shot
MP usage
Level 1-4: 8
Level 5-7: 9
Level 8-9: 10
Level 10-11: 11
Level 12-13: 12
Level 14-15: 13
Level 16-17: 14
Level 18-19: 15
Level 20: 16
Damage multiplier level %: 2 * n + x
Level 1-4: x = 74
Level 5-7: x = 76
Level 8-9: x = 78
Level 10-11: x = 80
Level 12-13: x = 82
Level 14-15: x = 84
Level 16-17: x = 86
Level 18-19: x = 88
Level 20: x = 90
---
Level 1 - MP -8, damage 76%
Level 2 - MP -8, damage 78%
Level 3 - MP -8, damage 80%
Level 4 - MP -8, damage 82%
Level 5 - MP -9, damage 86%
Level 6 - MP -9, damage 88%
Level 7 - MP -9, damage 90%
Level 8 - MP -10, damage 94%
Level 9 - MP -10, damage 96%
Level 10 - MP -11, damage 100%
Level 11 - MP -11, damage 102%
Level 12 - MP -12, damage 106%
Level 13 - MP -12, damage 108%
Level 14 - MP -13, damage 112%
Level 15 - MP -13, damage 114%
Level 16 - MP -14, damage 118%
Level 17 - MP -14, damage 120%
Level 18 - MP -15, damage 124%
Level 19 - MP -15, damage 126%
Level 20 - MP -16, damage 130%

SKILL ANALYSIS
Here I will analyze how efficient some skills are compared to each other.

*Double Shot* vs. *Arrow Blow*
Recall the main info for each skill:

Double Shot: 130% + 130%
Arrow Blow: 260%

Let's look at these two skills without Critical Shot. Remember that skills with
a lower damage multiplier is usually more stable than a skill with a higher
damage multiplier. The latter usually does one hit, while the former does
multiple hits, like a Bandit's Savage Blow. Test the skills, and you will see
that Double Shot does more consistent damage than Arrow Blow.

Alright, now let's factor Critical Shot into the skills. Recall that Critical
Shot adds 100% to the damage multiplier, not double it. Now look at the skills
with critical:

Double Shot: (130 + 100)% + (130 + 100)% = 230% + 230%
Arrow Blow: (260 + 100)% = 360%

Technically, Double Shot does 460%, which is 28% stronger than Arrow Blow. But
you don't always get Critical Shots. Factor in the percents to get:

Double Shot, both shots added
For # criticals, % chance
0 - 36%
1 - 48%
2 - 16%
Double Shot average damage per single hit with critical
130*0.6+230*0.4 = 170%
Double Shot average damage of both hits to 1 monster with maxed critical
260*0.36+360*0.48+460*0.16 = 340%
Arrow Blow average damage per single hit with critical
260*0.6+360*0.4 = 300%

In the end, Double Shot will outdamage Arrow Blow and be more consistent. But
what about MP usage? At a ratio of 14:16, it's clear to see that Arrow Blow is
more MP efficient than Double Shot. The ratio of 300:340 is higher, meaning that
Arrow Blow gives you more for your MP's worth. However, the inconsistency of
Arrow Blow and low average damage make it an inferior skill compared to Double
Shot.

*Blessing of the Amazon* vs. *Focus* vs. *Arrow Blow*
Some have argued over the use of the last 9 SP in the first job. There are three
skills that the last 9 SP can go to: Blessing, Focus, and Arrow Blow. Of these
skills, Focus is the one most often chosen.

The argument for Focus is that it grants EVA. Archers don't have as much natural
EVA as Thieves do, so having a skill that adds EVA is helpful. It may cost MP
and have a duration, but being more of a defensive skill, it is activated during
training only.

There have been debates about Focus not working. That is, when Focus is active,
sometimes Archers still get damaged even though a MISS appeared. I have never
experienced this glitch, while some have. Archers who have experienced this
glitch will argue against the use of Focus. Also, with the release of Puppet,
some Archers have associated this Focus glitch with Puppet. Some Archers have
experienced the Focus glitch more when Puppet is active.

So if not Focus, what else? There are two choices left then: Arrow Blow or
Blessing.

Main argument against getting Arrow Blow: you will hardly ever use it. Its only
real purpose is for knocking back monsters. However, if Double Shot can kill it
faster, there's no point holding a monster back when you could be killing it.

So that leaves Blessing. It's passive accuracy. This accuracy works for all
weapons, including melee or the other Archer weapon you didn't master. The main
problem here is that Archers have the most amount of accuracy out of all the
classes. Having more accuracy is nice, but not necessary. Because it's passive,
you never need to consume MP for more ACC. But when will you ever need more ACC?
The only times I ever needed more ACC was to fight bosses or snipe higher level
monsters. Because you won't always need more ACC, having Focus is nice because
you can choose when you want more ACC. With Blessing, you always have more ACC,
whether you need it or not. This is why the last 9 SP is better spent elsewhere.

My recommendation: go with Focus. Having more EVA is great. If you ever need
more ACC for bosses or high level monsters, you have Focus. And if you're
experiencing the MISS glitch, just deactivate Focus.

SAMPLE SKILL BUILDS
These are tables of how archers may want to spend their SP. However, do not feel
you have to follow these charts - you are totally free to spend your SP however
you'd like.

These are the overviews of the first job. Use the build number to match with a
build's detail below as noted by the parentheses following the build's name.
Build 1
3 Blessing
8 Eye
20 Critical
9 Focus
1 Arrow Blow
20 Double Shot

Build 2
3 Blessing
8 Eye
20 Critical
0 Focus
10 Arrow Blow
20 Double Shot

Build 3
12 Blessing
8 Eye
20 Critical
0 Focus
1 Arrow Blow
20 Double Shot

The Standard "Cookie cutter" Build (1)
Level SP
10 +1 Blessing 11 +2 Blessing, +1 Eye 12 +3 Eye 13 +3 Eye 14 +1 Eye, +2 Critical 15 +3 Critical 16 +3 Critical 17 +3 Critical 18 +3 Critical 19 +3 Critical 20 +3 Critical 21 +1 Arrow Blow, +2 Double Shot 22 +3 Double Shot 23 +3 Double Shot 24 +3 Double Shot 25 +3 Double Shot 26 +3 Double Shot 27 +3 Double Shot 28 +3 Focus 29 +3 Focus 30 +3 Focus
More range earlier saves you money on HP potions because you will be farther
from monsters when attacking. However, you will probably be fighting with a
melee weapon, so it's not a huge deal. And of course, Critical Shot is maxed at
level 20, which is when you will probably start to use a bow unless you started
to use a crossbow at level 18. Last 9 SP goes into Focus so that maxing it in
the second job will be easier on the SP.

Dual Attack Build (2)
Not used by many archers anymore, but it's put here for reference.
Level SP
10 +1 Blessing 11 +2 Blessing, +1 Eye 12 +3 Eye 13 +3 Eye 14 +1 Eye, +2 Critical 15 +3 Critical 16 +3 Critical 17 +3 Critical 18 +3 Critical 19 +3 Critical 20 +3 Critical 21 +1 Arrow Blow, +2 Double Shot 22 +3 Double Shot 23 +3 Double Shot 24 +3 Double Shot 25 +3 Double Shot 26 +3 Double Shot 27 +3 Double Shot 28 +3 Arrow Blow 29 +3 Arrow Blow 30 +3 Arrow Blow
The only difference is that you get Arrow Blow instead of Focus. Some may argue
that at really high levels (like 100+) 20 EVA won't make much difference because
really high level archers have so much DEX to negate the 20 EVA bonus. With this
build, Arrow Blow may be maxed later during the second job.

Non-Focus Build (3)
For those against casting Focus for extra EVA.
Level SP
10 +1 Blessing
11 +2 Blessing, +1 Eye
12 +3 Eye
13 +3 Eye
14 +1 Eye, +2 Critical
15 +3 Critical
16 +3 Critical
17 +3 Critical
18 +3 Critical
19 +3 Critical
20 +3 Critical
21 +1 Arrow Blow, +2 Double Shot
22 +3 Double Shot
23 +3 Double Shot
24 +3 Double Shot
25 +3 Double Shot
26 +3 Double Shot
27 +3 Double Shot
28 +3 Blessing
29 +3 Blessing
30 +3 Blessing
This build is introduced for those who believe in the Focus glitch. This build
works out best for FA Archers because non-FA Archers will have to dump remaining
SP on either Blessing or Arrow Blow.

No-PQ/Really Unfunded Build (1)
This build is for archers not wanting to PQ until the late 20's, or not at all.
Level SP 10 +1 Blessing
11 +2 Blessing, +1 Eye
12 +3 Eye
13 +3 Eye
14 +1 Eye, +2 Critical
15 +3 Critical
16 +3 Critical
17 +3 Critical
18 +3 Critical
19 +3 Critical
20 +3 Critical
21 +3 Focus
22 +3 Focus
23 +3 Focus
24 +1 Arrow Blow, +2 Double Shot
25 +3 Double Shot
26 +3 Double Shot
27 +3 Double Shot
28 +3 Double Shot
29 +3 Double Shot
30 +3 Double Shot
You get a defensive skill earlier because you won't be using Double Shot to
train until the second job. You may also choose to put SP into Focus at level 24
through 27 and Double Shot at level 21 if want an attack skill first. Archers
wanting to PQ need to max Double Shot ASAP, which is why this is a no-PQ build.

Funded Archers Build (1)
This build doesn't tie in with the theme of this guide (for new archers), but
it's here anyways.
Level SP
10 +1 Critical
11 +3 Critical
12 +3 Critical
13 +3 Critical
14 +3 Critical
15 +3 Critical
16 +3 Critical
17 +1 Critical, +1 Arrow Blow, +1 Double Shot
18 +3 Double Shot
19 +3 Double Shot
20 +3 Double Shot
21 +3 Double Shot
22 +3 Double Shot
23 +3 Double Shot
24 +1 Double Shot, +2 Blessing
25 +1 Blessing, +2 Eye
26 +3 Eye
27 +3 Eye 28 +3 Focus/Arrow Blow
29 +3 Focus/Arrow Blow
30 +3 Focus/Arrow Blow
You get critical first to give you more damage, then Double Shot for even more.
You get eye later, then you choose between Focus or Arrow Blow (see above
builds). With this build, you will be consuming many potions: HP potions because
you have low range, MP potions because you'll be using Double Shot to train.

My Personal Build (1)
This is just to show that you are free to add your SP any way you'd like.
Level SP
10 +1 Blessing
11 +2 Blessing, +1 Eye
12 +3 Critical
13 +3 Critical
14 +3 Critical
15 +3 Critical
16 +3 Critical
17 +3 Critical
18 +2 Critical, +1 Arrow Blow
19 +3 Eye
20 +3 Eye
21 +1 Eye, +2 Double Shot
22 +2 Double Shot
23 +3 Double Shot
24 +4 Double Shot
25 +2 Double Shot
26 +4 Double Shot
27 +3 Double Shot
28 +3 Focus
29 +2 Focus
30 +4 Focus

I got the Battle Crossbow at level 18, so I wanted Critical to be maxed. Level
1 Arrow Blow is pretty good in the first job without mastery. All those strange
numbers around Double Shot is because of the way MP usage changes at level up.
If MP usage isn't a big deal to you, then just add the 3 SP per level.
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