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 Assassin or Bandit is the true question

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AisuBolt
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Posts : 17
Join date : 2008-02-18

PostSubject: Assassin or Bandit is the true question   Fri Feb 22, 2008 9:05 pm

Tips
Try not to die - it isn't a good thing. You lose precious experience, (Usually about 5%-10%) and it can be anywhere from a few minutes work to a few hours work to make it up, depending on your level.

Figure out what second job you want to be beforehand so you can prepare for the skill requirments for that certain job.

Don't let anybody's talk get to you. If they are doing that they want to fight so just ignore it and keep training. It's best not to give them what they want.

If you're patient, then find a nice patch of land where no monsters can get you and heal instead of using potions - you save money. You can go do something else.

If you get KSed (Kills Stolen from you) don't yell and/or be mean. That only promotes bad behavior and makes them mad at you, and then they'll just keep KSing you till you leave. They might even follow you. Just ask politely if they continue then just move somewhere else. There's nothing you can do to help solve the problem.


Choosing your Second Job Advancement
When you reach level 30, you should go back to where you first got your job of Thief and talk to the Dark Lord. When you talk to him, he will give you a letter to take to his instructor.

The instructor is two maps east of Kerning City; Talk to him. Buy 50 or 60 orange potions before leaving because once you're in, you can't get out. He'll take you to the advancement area. All I can say after this is, go after the monsters. Get 30 dark marbles, return to thief instructor and obtain the proof. Now, go back to The Dark Lord (Long lecture comes) Now here's the hard part. You're going to have to choose between a Bandit or Assassin. If you already decided before, go ahead with the class you want, but if you haven't, well, keep reading.


The Assassin

Pros: Is ranged and can shoot very far. Is very fast when it comes to killing monsters. Cons: Can not attack up close. Damage varies a lot, it can range to very low to very high.

Note from a player: To counter the close range attacks, buy a dagger, just in case.
The Bandit

Pros: Can attack up close, can use savage blow which can attack up to 6 times in a row in the same second. Very high damage Cons: Is not ranged, can not attack as fast as an assassin.

Note from a player: Buy a claw just in case.
So choose carefully, next we will show what skills each of these thieves have.


The Assassin
The Assassin is the most popular thief second job advancement. The Assassin is ranged and throw stars very fast. The following is a list of skills an Assassin can use.

Claw Mastery: Increases the mastery of throwing stars and accuracy, along with the maximum number of throwing stars to recharge. It only applies when the character is throwing stars.

Note from a player: Max this skill, it's for your own good!
Critical Throw : Enables the character to make a critical attack with throwing stars on a certain success rate.

Endure: Additional recovery for both HP and MP even while hanging still on a rope or a ladder. The higher the level, the faster the recovery time, along with recovering additional amounts of both MP and HP.

Claw Booster : Use HP and MP to temporarily boost up the attacking speed of the claw. It only applies when the character is equipped with a claw throwing stars.

Haste: Temporarily improves the speed and jumping ability of every member of the party. (A must max one)

Drain: Absorbs some of the damage dished out to the enemy as HP. The most one can absorb at once is the character's MaxHP / 2, and can't absorb more than the MaxHP of the enemy.

Every Assassin needs to spend SP in the right way, therefore, we have come up with the best possible assassin SP spending guide.

Level 30: +1 Claw Mastery

Level 31: +2 Claw Mastery, +1 Critical Throw

Level 32: +3 Critical Throw

Level 33: +3 Critical Throw

Level 34: +3 Critical Throw

Level 35: +3 Critical Throw

Level 36: +3 Critical Throw

Level 37: +3 Critical Throw

Level 38: +3 Critical Throw

Level 39: +3 Critical Throw

Level 40: +3 Critical Throw

Level 41: +2 Critical Throw, +1 Claw Mastery

Level 42: +1 Claw Mastery, +2 Claw Booster

Level 43: +3 Claw Booster

Level 44: +3 Haste

Level 45: +3 Haste

Level 46: +3 Haste

Level 47: +3 Haste

Level 48: +3 Haste

Level 49: +3 Haste

Level 50: +2 Haste, +1 Endure

Level 51: +2 Endure, +1 Drain

Level 52: +3 Claw Mastery

Level 53: +3 Claw Mastery

Level 54: +3 Claw Mastery

Level 55: +3 Claw Mastery

Level 56: +3 Claw Mastery

Level 57: +3 Claw Booster

Level 58: +3 Claw Booster

Level 59: +3 Claw Booster

Level 60: +3 Claw Booster

Level 61: +3 Claw Booster

Level 62: +3 Drain

Level 63: +3 Drain

Level 64: +3 Drain

Level 65: +3 Drain

Level 66: +3 Drain

Level 67: +3 Drain

Level 68: +3 Drain

Level 69: +3 Drain

Level 70: +3 Drain





Assassin Techniques
There are many ways to fight using an assassin. Listen to the following techniques!

Backward shot: You can shoot while going backwards. Just jump to the back and turn while in midair and shoot!

Note from a player: This is very hard to master, it will need a lot of time.
Aerial Shot: Assassins can shoot while in mid air! To do this, simply jump and attack!

Note from a player: This is easy to master.
Jump over the monster and shoot: Simply jump over the monster when you are close by and just back shot them before they touch you!

Note from a player: This is extremely hard to master.
Note from a player: BTW, for back shot you can turn back as soon as possible when you jump and shoot and it's a VERY cool looking back shot and gives you time for maybe 2 back shots if hasted.

The Bandit
The bandit does melee damage but can not attack ranged. They do very high amounts of damage.

Dagger Mastery: Increases dagger mastery and accuracy. It only applies when the character has a dagger in hand.

Steal : Enables the character to steal an item from an enemy with a certain success rate. Only one clean steal per monster, but multiple attempts can take place in the process.

Endure: Additional recovery for both HP and MP even while hanging still on a rope or a ladder. The higher the level, the faster the recovery time, along with recovering additional amounts of both MP and HP.

Dagger Booster: Use HP and MP to temporarily boost up the attacking speed of the dagger. It only applies when the character has a dagger in hand.

Haste: Temporarily improves the speed and jumping ability of every member of the party.

Savage Blow: Dagger: Use MP to attack an enemy up to 6 times in a row with a dagger.

Every Bandit needs to spend SP in the right way, therefore, we have come up with the best possible Bandit SP spending guide.

Level 30: +1 Dagger Mastery

Level 31: +3 Dagger Mastery

Level 32: +3 Dagger Mastery

Level 33: +3 Dagger Mastery

Level 34: +3 Dagger Mastery

Level 35: +3 Dagger Mastery

Level 36: +3 Dagger Mastery

Level 37: +3 Savage Blow: Dagger

Level 38: +3 Savage Blow: Dagger

Level 39: +3 Savage Blow: Dagger

Level 40: +3 Savage Blow: Dagger

Level 41: +3 Savage Blow: Dagger

Level 42: +3 Savage Blow: Dagger

Level 43: +3 Savage Blow: Dagger

Level 44: +3 Savage Blow: Dagger

Level 45: +3 Savage Blow: Dagger

Level 46: +3 Savage Blow: Dagger

Level 47: +3 Dagger Booster

Level 48: +2 Dagger Booster , +1 Haste

Level 49: +3 Haste

Level 50: +3 Haste

Level 51: +3 Haste

Level 52: +3 Haste

Level 53: +3 Haste

Level 54: +3 Haste

Level 55: +1 Haste, +1 Endure, +1 Dagger Booster

Level 56: +3 Dagger Booster

Level 57: +3 Dagger Booster

Level 58: +3 Dagger Booster

Level 59: +3 Dagger Booster

Level 60: +2 Dagger Booster, +1 Endure

Level 61: +3 Endure

Level 62: +3 Endure

Level 63: +3 Endure

Level 64: +3 Endure

Level 65: +3 Endure

Level 66: +3 Endure

Level 67: +3 Steal

Level 68: +3 Steal

Level 69: +2 Steal

Level 70: +2 Disorder or +2 Dark Sight, +1 Dagger Mastery



Bandit Techniques
Here is a list of techniques that most bandits love to use!

Savage blow is a good move: (Good for getting attention) so use it to show off. It does good damage too, so put it to at least level 1 ASAP.

Haste is your friend: Always use haste, as it keeps those ranged people from KSing you.

Don't use Savage blow on weak things: Saveage blow is an MP drainer, try to conserve your cash.

Be fast: When you are a low level, many ranged people will KS you, use strategy and speed to level up.


Hermit
Hermits are 3rd Job advacnement of Assassins. When you become lvl 70, you go take the 3rd job test and you complete it, you can become a hermit with new skills and be even more stronger then before.


Skills
Alchemist Master Level: 20 Type: Passive Description: Increases the effect of the recovery-based items like potions and others, and lengthen time for the effect, if the item is based on such. However, items such as Elixir and others that base the recovery in % do not apply in this skill.

Level 1: Recovery rate 103%, duration of effect 103%

Level 10: Recovery rate 130%, duration of effect 130%

Level 20: Recovery rate 150%, duration of effect 150%


Meso UP Master Level: 20 Type: Support Description: For a certain amount of time, everyone in the party can make the enemies drop more mesos than usual with this skill. ( u really really want to max this)

Level 1: MP -45; Drop rate +3% for 25 seconds

Level 10: MP -50; Drop rate +30% for 70 seconds

Level 20: MP -60; Drop rate +50% for 120 seconds

Shadow Partner Master Level: 30 Type: Support Pre-requisite: Consume 1 Summoning Rock Description: For a certain amount of time, a shadow will appear, repeating your every move. There's no real stamina in it, and it will disappear after some time.( max it ,or else its worthless)

Level 1: MP -200; Normal attack 20%, summoned with basic attack 21% for 60 seconds

Level 15: MP -130; Normal attack 60%, summoned with basic attack 29% for 120 seconds

Level 30: MP -55; Normal attack 80%, summoned with basic attack 50% for 180 seconds

Shadow Web Master Level: 20 Type: Support Description: Makes a spiderweb of your shadow, and holds up to 6 enemies in one spot at once. The enemies held in the spiderweb will be unable to move.

Level 1: MP -10; Holds the enemies with 42% success rate for 5 seconds

Level 10: MP -14; Holds the enemies with 60% success rate for 6 seconds

Level 20: MP -22; Holds the enemies with 80% success rate for 8 seconds

Shadow Meso Master Level: 30 Type: Passive Pre-requisite: Meso UP Lv 5 Description: Replaces MP with mesos and attacks enemies with the damage based on the amount of mesos thrown. Ignores the enemies' "weapon def. up" and "magic guard up."

Level 1: Uses Min. 50, Max. 220 mesos; Basic attack +50% with 1% success rate

Level 15: Uses Min. 190, Max. 500 mesos; Basic attack +50% with 5% success rate

Level 30: Uses Min. 340, Max. 800 mesos; Basic attack +50% with 10% success rate

Avenger Master Level: 30 Type: Active Description: Uses MP to make an enormous throwing star for attack. The throwing star will go through an enemy, and attack the ones behind it, too.

Level 1: MP -16; Basic attack 65%, uses 3 throwing stars to attack up to 4 enemies

Level 15: MP -23; Basic attack 130%, uses 3 throwing stars to attack up to 5 enemies

Level 30: MP -30; Basic attack 180%, uses 3 throwing stars to attack up to 6 enemies

Flash Jump Master Level: 20 Type: Support Requires: Avenger lvl 5 Description: While in the air after a jump, use this skill + the arrow for a second jump. The higher the skill level, the farther the distance for the jump. (max haste ,max this then use haste then this!!!)

Level 1: MP -60; Jumps a certain distance

Level 10: MP -33; Jumps a certain distance

Level 20: MP -13; Jumps a certain distance


What To Add
Lvl 70: +1 Avenger

Lvl 71: +2 Avenger, +1 Shadow Partner

Lvl 72: +2 Avenger, +1 Flash Jump

Lvl 73: +3 Shadow Partner

Lvl 74: +3 Shadow Partner

Lvl 75: +3 Shadow Partner

Lvl 76: +3 Shadow Partner

Lvl 77: +3 Shadow Partner

Lvl 78: +3 Shadow Partner

Lvl 79: +3 Shadow Partner

Lvl 80: +3 Shadow Partner

Lvl 81: +3 Shadow Partner

Lvl 82: +2 Shadow Partner

Lvl 83: +3 Flash Jump

Lvl 84: +3 Flash Jump

Lvl 85: +3 Flash Jump

Lvl 86: +3 Flash Jump

Lvl 87: +3 Flash Jump

Lvl 88: +3 Flash Jump

Lvl 89: +3 Meso Up

Lvl 90: +3 Meso Up

Lvl 91: +3 Meso Up

Lvl 92: +2 Alchemist, +1 Meso Up

Lvl 93: +3 Alchemist

Lvl 94: +3 Alchemist

Lvl 95: +3 Alchemist

Lvl 96: +3 Alchemist

Lvl 97: +3 Alchemist

Lvl 98: +3 Alchemist

Lvl 99: +3 Meso Up

Lvl 100: +3 Meso Up

Lvl 101: +3 Meso Up

Lvl 102: +2 Avenger, +1 Meso Up

Lvl 103: +3 Avenger

Lvl 104: +3 Avenger

Lvl 105: +3 Avenger

Lvl 106: +3 Avenger

Lvl 107: +3 Avenger

Lvl 108: +3 Avenger

Lvl 109: +3 Avenger

Lvl 110: +2 Avenger, +1 Shadow Web

Lvl 111: +3 Shadow Web

Lvl 112: +3 Shadow Web

Lvl 113: +3 Shadow Web

Lvl 114: +3 Shadow Web

Lvl 115: +3 Shadow Web

Lvl 116: +3 Shadow Web

Lvl 117: +3 Shadow Meso

Lvl 118: +3 Shadow Meso

Lvl 119: +3 Shadow Meso

Lvl 120: +3 Shadow Meso
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